| |
|
 |
|
|
 |
 |
 |
Games Britannia is part of Rotherham Metropolitan Borough Council's annual Children's Festival, staged at the awe-inspiring MAGNA Science Adventure Centre - the former monolithic steel mills at Templeborough in Rotherham, minutes from Junction 34 of the M1 motorway.
- 5 days of hands-on interactive and inspiring workshops and lectures from leading figures in education and industry.
- Fully inclusion workshop schedule - from Key Stage 1 to Key Stage 5.
- A fully engaged curriculum - Coding/Programmer/Computer Science, Art, Maths, Physics, English, Drama.
- 750+ workshop places and 2000+ activity places - applications encouraged from schools across the country.
- 250 CPD opportunities for teachers and educators to develop existing and new digital skills taking game creation back into the classroom.
- Industry-lead careers surgeries, vital advice and guidance for schools and young people.
|
|
 |
|
 |
|
|
 |
 |
 |
Games Britannia is set to be the education event of 2012.
WORKSHOPS and TALKS are now available to book.
Please complete the registration form below to receive an update on how to book and other useful pieces of information.
|
|
|
 |
|
 |
|
 |
 |
 |
 |
 |
 |
 |
 |
Jake’s professional game development career began at Gremlin Graphics in the mid-nineties working on PlayStation titles like the Loaded series, Actua Sports, Hogs of War and MicroMachines. He spent 3 years researching in the field of game-based learning before returning as the Head of Serious Games at Sumo Digital. Jake then in 2010 to become Senior Lecturer in Game Development at Sheffield Hallam University. |
|
|
|
 |
 |
 |
 |
Kate Russell is currently on your television screens on BBC's Click programme surfing the web and trying out all the latest apps on her impressive collection of smartphones. She has been a technology reporter since the mid-90s and started tinkering with computers aged 11, when she got addicted to her first game, Elite. |
|
|
|
 |
 |
 |
 |
 |
Jon Howard is the web development team leader for CBBC and CBeebies - his main focus is the building of high quality games for BBC Children's. Jon has developed innovative projects for numerous BBC brands including Rastamouse, Dick and Dom, Charlie & Lola, Green Balloon Club, Scorpion Island, Pedro & Frankensheep and Shaun the Sheep. |
|
|
|
 |
 |
 |
 |
Graham is passionate about all aspects of user research, from designing new methods of understanding gameplay through to the presentation of the findings. He believes that game studios can significantly improve the quality of their game by involving players in user research throughout development, not just near the end. |
|
|
|
 |
 |
|
 |
 |
Steve Lycett is an Executive Producer at Sheffield's very own SUMO Digital - one of the leading independent videogame development companies in the world. Steve has been responsible for producing marquee titles such as SEGA Virtua Tennis, SEGA Outrun and more recently the smash hit Sonic and SEGA All Stars Racing. |
|
|
|
|
|
 |
 |
|
 |
 |
Matthew C. Applegate is one of the country’s most talented multi-disciplinary artists. STEMNET ambassador, internationally renowned chiptune artist, supporting member of the Computing at Schools groups, Matthew has designed and run events for a wide range of organisations including FACT Liverpool, the British Museum and Cambridge University. |
|
|
|
|
|
 |
 |
|
 |
 |
Iain Simons is the Director of the amazing GameCity festival at Nottingham Trent University. It has received widespread international acclaim for its innovative strategies for engaging audiences with technology and culture. He writes and talks widely about videogames and cultural technologies and cofounded the National Videogame Archive. |
|
|
|
 |
|
 |
 |
Alex is the creator of Quest, a free open-source system for creating and playing text adventure games on the web. He is working with many schools who are starting to see the benefits of working with videogames, especially text adventures within ICT, English and other curriculum areas to promote learning, literacy, programming and problem solving. |
|
|
|
 |
 |
|
 |
 |
James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He researches, writes and teaches on digital media, videogames and the cultures of play and has written a number books on videogames, gaming cultures and games history. James works on the GameCity festival and is a co-founder of the UK National Videogame Archive. |
|
|
|
 |
|
 |
 |
Ashley is a geek. He loves digital technology, digital art and shiny gadgets. He's passionate and enthusiastic about technology ...... and smiles, a lot! |
|
|
|
 |
 |
|
 |
 |
Mark Knight has worked for the computer game developers Mindscape Group, 3D Realms, Bullfrog Productions, Electronic Arts, Climax Group, Visual Science and is currently working for Codemasters. He has extensive knowledge of recording motor vehicles including street racers, rally, and Formula One vehicles, and has won three BAFTAs including games Race Driver: GRID and F1 2010. |
|
|
|
 |
|
 |
 |
Mark Sample is a game director and producer at UbiSoft Reflections with extensive hands-on video game design and production experience.
He has over
20 years experience designing & producing 20+ computer games and has recently founded the Games Design Academy for young people in the North East of England. |
|
|
|
|
 |
 |
 |
 |
 |
 |
| The prestigious BAFTA Young Game Designers competition comes to Games Britannia. YGD invites young people between the ages of 11-16 to design their own video game. Hugely successful and popular, BAFTA will be hosting a full day of workshops. |
|
 |
|
|
 |
 |
 |
 |
| The new BBC Micro? Raspberry Pi is the £20 computer aimed at rejuvenating coding amongst young people in education. Created by David Braben and Eben Upton, this will be a fantastic opportunity for teachers and students to get their hands on the must-have piece of technology for 2012. |
|
 |
|
|
 |
 |
 |
 |
| A series of workshops and activities aimed at inspiring more young females into a career in videogames and other high-tech industries. Opened by BBC Click’s Kate Russell, with workshops and lectures from Lindsay Fallow, Jessica Ratcliffe and many other females from industry. |
|
 |
|
|
 |
 |
 |
 |
 |
| SpecialEffect is a charity dedicated to helping ALL young people with disabilities to enjoy computer games. For these children, Special Effect help them and their parents to find out which games they can play, and how to adapt those games that they can't. |
|
 |
|
|
 |
 |
 |
 |
| Blitz Academy actively works with many educational establishments at different levels to support and encourage best practice and provision of videogame related courses. If you are interested in a career in games, or you're an educator or careers adviser this is for you. |
|
 |
|
|
 |
 |
 |
 |
| The Fighting Fantasy series of books have been enthralling children for 30 years. In this anniversary year of The Warlock Of Firetop Mountain, these creative workshops will bring the books to life for a new generation, of young people, inspiring them to write their own interactive fiction. |
|
 |
|
|
 |
 |
 |
 |
 |
| A chance for talented young people across the region to get close to SONY PlayStation® 3, and witness real-world development workflow. PS3 workshops will teach industry standard coding languages and development techniques vital to pursuing a career in the industry. |
|
 |
|
|
 |
 |
 |
 |
| The Art of Storytelling in games is vitally important. Writers play many different roles developing plot, setting and character with storyboards and script. These workshops explore creative writing as an integral part to producing an atmosphere that progresses and sustains fluidity. |
|
 |
|
|
 |
 |
 |
 |
| Game Maker allows young people of all ages to develop computer games without spending countless hours learning how to become a programmer. GameMaker workshops explore the creation of exciting computer games and will be a lot of fun. |
|
 |
|
|
 |
 |
 |
 |
 |
| Using Media Molecules ground breaking PlayStation title, Little Big Planet 2, as a learning aid, students and teachers can delve into create mode and build levels based around various National Curriculum topics. |
|
 |
|
|
 |
 |
 |
 |
| Mark Knight, Sound Engineer at Codemasters hosts a seminar on working with the top Formula 1 teams and how he goes about recording and designing sound for their BAFTA award-winning games. |
|
 |
|
|
 |
 |
 |
 |
| All young people can master the fundamentals of game design with no technological expertise necessary. Good game design happens when you view your game from many different perspectives, pulling in skills from across the curriculum. |
|
 |
|
|
 |
 |
 |
 |
 |
| Improving games by understanding the interaction between the player and the game. Delivered by Graham McAllister of Player Research, this workshop focuses solely on improving the quality of video games from the player's viewpoint. |
|
 |
|
|
 |
 |
 |
 |
| What will future technologies mean for videogames? How will games look? How will we interact with them? Explore the future of gaming with ITV's Cool Stuff Creative presenter on the next generation - Ian Hughes. |
|
 |
|
|
 |
 |
 |
 |
| Videogames require cutting-edge hardware on which to run ... or do they? This award-winning workshop delivered by Kevin Downing of Brinsworth Academy shows teachers and students how to build the classic Pong game, ready to plug into their HD television at home! |
|
 |
|
|
 |
 |
 |
 |
 |
| Matthew Applegate made his 2 year-old son a game with a robot. They called it “OCARBOT” an amalgamation of how his son mispronounced his own name and the word robot. The Education version of this beautiful puzzle game opens the challenge of level design to younger children. |
|
 |
|
|
 |
 |
 |
 |
| The PEGI systems provides parents and carers with detailed recommendations regarding the age suitability of game content in the form of age labels and content descriptors on game packages. A vital workshop underlining the importance of protecting children using this system. |
|
 |
|
|
 |
 |
 |
 |
| The goal of almost every video game is to take you "inside" it, make you feel like you are there. Music and realistic sound effects make that happen .Workshops from Matthew Applegate, Ben Daglish and Chris Mann will teach the fundamentals and importance of videogame music and sound effects. |
|
 |
|
|
|
 |
 |
|
 |
|
|
 |